Making Friends In An Mmo : Noia Mmo Devlog #35

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Hello, fellow gaming enthusiasts, and welcome back to Noya Dev! I'm Dane, your guide through the labyrinth of game development, and this week, we're diving deep into the exciting realms of the forest map and the art of making friends. Brace yourselves for a rollercoaster ride of updates, insights, and a sprinkle of devilish charisma!

The Friendship Fiesta in Noya

If you're anything like me—a devilishly handsome, smart, and charismatic 38-something-year-old gamer with a penchant for dad bods, pasta, and BBQ—then you probably spend a significant chunk of your time traversing the vast landscapes of the gaming world. And what's more delightful than conquering virtual realms? Doing it with friends, of course!

Enter Noya's brand-new friends system, a masterpiece that took a mere day to code and another to craft a UI that's as sleek as my dad bod. Drawing inspiration from the Guild system of the mighty Ummo RPG, our goal is to elevate the gaming camaraderie to new heights.

Adding a friend is as easy as a right-click and a swift selection of the add friend button. The catch? Well, both players need to be online for this initial transaction. Why, you ask? It's not to keep you on your toes but to minimize the back-and-forth with the database. We're all about efficiency here, folks!

But hold on, there are a couple of quirks. Firstly, there's no indicator for a pending friend request—consider it a surprise friendship package. And secondly, removing a friend doesn't scrub them off both friend lists. Fear not, my friends; I've got some tricks up my sleeve to address these hiccups. Stay tuned!

The Forest Map: Where Mystery Meets Progress

Now, let's wander into the enchanting world of the forest map. While I don't have an avalanche of new features to flaunt, behind the scenes, magic is brewing. Thanks to Mao's wizardry with the color palette and our collaborative effort to define Noya's art style, the clothing and hair sprites are getting a major makeover to fit our larger-than-life player model.

In the past week, my virtual alter ego has been strutting around, showcasing these revamped animations and sprites. Working alongside Mao has been a lesson in time management. As a wise man once said, "Time is a resource, use it wisely." Some tasks are best left to the professionals, and Mao's skills have left me in awe.

Commissioning Creativity: From Fairies to Beehives

Speaking of professionals, I've taken a plunge back into the realm of commissions. Clockwork Raven is back in action, crafting the Beehive tile set that will breathe life into Noya's upcoming dungeon. Sure, I snagged a tile set from opengameart.org, but let's face it—it didn't quite dance to the beat of Noya's artistic drum.

As we eagerly await the final masterpiece, expect a hive of quests buzzing with excitement. But remember, good things take time, so don't hold your breath for the grand unveiling just yet.

Wrapping Up and Looking Ahead

As the curtains draw on this week's Noya Dev extravaganza, let me leave you with a nugget of wisdom. The journey of Noya's development is not a solo quest; it's a collaborative odyssey fueled by your support. Every cent from YouTube and itch.io goes straight into enhancing Noya's visual allure.

So, dear gamers, if you're enjoying the spectacle, hit that subscribe button! Let's build the MMO community, spread the Noya love, and maybe, just maybe, unlock some sweet YouTube treasures.

I'll catch you in two weeks for the next thrilling installment of Noya Dev. Until then, keep gaming, keep creating, and keep the excitement alive. See you on the flip side!

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Making friends in an MMO : Noia MMO Devlog #35
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